Image of the word “Automouse” with yellow and blue lines going through the word, and white robot mice on top of the word “Automouse”. + Enlarge
Automouse 01 2021 Digital artwork (made in Unity)
 Image of a computer desktop UI with a logo in the bottom left corner and a volume symbol and time on the bottom right corner. + Enlarge
Automouse 02 2021 Digital artwork (made in Unity)
Image of Automouse tutorial level. + Enlarge
Automouse 03 2021 Digital artwork (made in Unity)
Image of Automouse loading screen. + Enlarge
Automouse 04 2021 Digital artwork (made in Unity)
Image of Automouse gameplay within the second level. + Enlarge
Automouse 05 2021 Digital artwork (made in Unity)
Image of Automouse stats screen. + Enlarge
Automouse 06 2021 Digital artwork (made in Unity)
Image of Automouse help menu. + Enlarge
Automouse 07 2021 Digital artwork (made in Unity)

This game was created by Ariana Candido, Hongbing Pan, and Samuel Hudgins for our Senior thesis at MICA.

This game is currently being developed and will be updated after our commencement, but an earlier version of the game is available to download for free on my Itch.io page here: https://samuel-hudgins.itch.io/automouse

 

Image of Buddy Brawl’s title screen art + Enlarge
Buddy Brawl 01 2019 Digital artwork (made in Unity)
 Image of Buddy Brawl gameplay within the first level + Enlarge
Buddy Brawl 02 2019 Digital artwork (made in Unity)
Image of Buddy Brawl gameplay within the second level + Enlarge
Buddy Brawl 03 2019 Digital artwork (made in Unity)

This game was created by Zack Combs, Liam Wiley, Ariana Candido, and Samuel Hudgins in MICA’s Advanced 2D Game Design course.

This game is currently available to download for free on my Itch.io page here: https://samuel-hudgins.itch.io/buddy-brawl

 

Image of Cyber Cafe Carryout’s title screen art + Enlarge
Cyber Cafe Carryout 01 2019 Digital artwork (made in Unity)
 Image of Cyber Cafe Carryout gameplay + Enlarge
Cyber Cafe Carryout 02 2019 Digital artwork (made in Unity)
 Image of Cyber Cafe Carryout gameplay + Enlarge
Cyber Cafe Carryout 03 2019 Digital artwork (made in Unity)

This game was created by Vian Nguyen, Samuel Hudgins, and Hongbing Pan in MICA’s 3D Game Design course.

This game is currently available to download for free here: https://jubnuggets.itch.io/cyber-cafe-carryout

 

New Thunder Fury Trailer (Video) 2021 Digital artwork (Made with Ableton Live)
Image of Thunder Fury’s title screen art + Enlarge
Thunder Fury 01 2019 Digital artwork (made in Unity)
 Image of Thunder Fury gameplay with UI + Enlarge
Thunder Fury 02 2019 Digital artwork (made in Unity)
Close up image of Thunder Fury gameplay without UI + Enlarge
Thunder Fury 03 2019 Digital artwork (made in Unity)

This game was created by Liam Wiley, Parker Panayos, Hongbing Pan, and Samuel Hudgins in MICA’s Advanced 2D Game Design course.

This game is currently available to download for free here: https://samuel-hudgins.itch.io/thunder-fury

Chaos of the Void (Video) 2018 Digital artwork (made with Adobe After Effects)
Collage of 9 images of a Square Head Plug from different angles with a single light sources + Enlarge
Process of Creation 01 2019 Photography, pencil, Digital artwork (made with Adobe Illustrator), magazines, aluminum foil, metallic wiring, and felt
 Large image of a setting constructed with imagery from previous collages + Enlarge
Process of Creation 05 2019 Photography, pencil, Digital artwork (made with Adobe Illustrator), magazines, aluminum foil, metallic wiring, and felt
Collage of 10 images of a pencil drawing designs on small notepad paper + Enlarge
Process of Creation 02 2019 Photography, pencil, Digital artwork (made with Adobe Illustrator), magazines, aluminum foil, metallic wiring, and felt
Collage of 10 images with varying color palettes, and line and shape designs + Enlarge
Process of Creation 03 2019 Photography, pencil, Digital artwork (made with Adobe Illustrator), magazines, aluminum foil, metallic wiring, and felt
Collage of 10 images using varying materials from magazines, aluminum foil, metallic wiring, and felt + Enlarge
Process of Creation 04 2019 Photography, pencil, Digital artwork (made with Adobe Illustrator), magazines, aluminum foil, metallic wiring, and felt
Statement

During my time at MICA, I majored in Game Design and created 2D, 3D, and VR games using the game development platform called Unity. I’ve spent a majority of my Unity hours working behind the scenes in C# scripts and exploring the process of making game mechanics and feedback mechanisms, but I’ve also started exploring in other areas of game development like graphic and sound design. Many of the games I created were in collaboration with other Game Designers at MICA, and these projects are some of those games. Although I was mainly programming in these group projects, I also helped with other areas, including animations, sounds, user interfaces, and graphic elements. I also created artwork in Graphic Design, Sound Design, and other areas to benefit my game development abilities.

 

Game Design (BFA) Students