A tree-installed camera points towards a boulder with a  VR headset on it. + Enlarge
VR Space Documentation - 14
Looking off to the left in the "reflection chamber" reveals an edenic/idyllic version of the earth. + Enlarge
VR Space Documentation - 12
Many of the objects in the real-world space are repeated in the VR space. + Enlarge
Installation Documentation - 9
The spectator encounters their embodied self; a camera body with a fixed lens. + Enlarge
VR Space Documentation - 9
1-555-MINDFUL, a simulated brand that reminds the spectator of their marketable awareness. + Enlarge
VR Space Documentation - 7
The spectators first encounter with their true (but mediated) self in a cube. + Enlarge
VR Space Documentation - 11
Reality changes it's framing;  a voice from a telephone draws the spectator down the hall. + Enlarge
VR Space - gif - 3
An antique TV in the space with "organic" plants growing out of it. + Enlarge
Installation Documentation - 4
This view is from the back corner of the install (as to show the scale). + Enlarge
Installation Documentation - 10
The smaller tv, an empty frame, an artificial fruit tree, and a boulder with VR headset. + Enlarge
Installation Documentation - 3
The spectator finds a webcam in the tree. + Enlarge
Installation Documentation - 8
AI / neural network renderings are used in this long hallway. + Enlarge
VR Space Documentation - 8
A birds-eye-view of the VR art gallery space. Some billboards and trees surround it. + Enlarge
VR Space Documentation - 2
A cubed self floats above an antique tv. + Enlarge
VR Space Documentation - 13
Looking up reveals the self-reflective moments of the fractalized and mediated self. + Enlarge
VR Space - gif - 5
The spectator is herded down the hall by a voice coming from the phone + Enlarge
VR Space Documentation - 10
A bowl of fruit sits in the gallery space. Down the hallway are more food items on pedestals. + Enlarge
VR Space Documentation - 5
A camera installed in a tree watches a VR headset placed on a boulder. Seems familiar. + Enlarge
VR Space - gif - 4
Floating frames of the ever-evolving nature-self line this "hall of man". + Enlarge
VR Space - gif - 2
A peek inside the gallery. Some of the frames respond to the gaze of the spectator. + Enlarge
VR Space - gif - 1
"Organically grown" artificial ivy growing out of a more modern "HDTV". + Enlarge
Installation Documentation - 6
Some ready-made "100% organic" fruits. A wider view of the install sits in the background. + Enlarge
Installation Documentation - 5
The self-reflective moment. The spectator views themself in contrast to their own duality. + Enlarge
VR Space Documentation - 15
A view from inside the gallery looking outward towards the hallway. + Enlarge
VR Space Documentation - 4
The spectator inspects the spectacle. + Enlarge
Installation Documentation - 2
A POV perspective of the Gallery's courtyard space. The billboard reacts to what the spectator gazes upon. + Enlarge
VR Space Documentation - 3
A birds-eye-view of the "reflection chamber" in the last room. The blue yoga mat resets the experience. + Enlarge
VR Space Documentation - 16
An alternate angle of the installation in it's standby state. + Enlarge
Installation Documentation - 11
The spectator noticing themself in a reflective cube. + Enlarge
Installation Documentation - 7
The first room the spectator would enter upon putting the headset on. + Enlarge
VR Space Documentation - 1
An inner view of the VR gallery space. The "awareness frames" work similarly to the billboards. + Enlarge
VR Space Documentation - 6
The spectator confronts themself in the VR space. The small TV provides a live-feed of the spectators' gaze. + Enlarge
Installation Documentation - 1

Herding The Gaze Away From The Pasture   

• a self-reflective virtual reality + multimedia video installation



In the real-world, Grimes allows the spectator to examine their own perceptions of reality in an art gallery containing rendered versions of natural resources, static TVs and reflective surfaces. Once within the VR space, these same objects are repeated in the context of a virtual art gallery. The spectator eventually meets a mediated view of their real self through Grimes’ utilization of a live video-feed mechanism. 


Now-a-days, people are accustomed to finding their sources of reality, culture, information and purpose via pieces of technology. The responses to which are often consumption without speculation. In times of climate crises, diminishing natural resources, meaning crises and questionable sources of the “real reality” as it’s disseminated to us; the piece fosters a self-reflective experience for social change, conversation and contemplation by probing both the nature of reality and the reality of nature. 


In this project, Grimes points towards an experience of non-duality between earth, technology and self for the spectator. In the process he sparks curiosities surrounding phenomenology, systems of value, the attention economy, simulacra and historical-technological canons. His intent is to allow the spectator to see themselves as custodians of the earth's very real resources and to shed a light of mindfulness to the way some media imagery can misdirect us from this call to action. 




Under the moniker grimeography, Tyler Grimes (b. 1994 in Wilmington, DE) conceptually integrates a multidisciplinary approach as to ponder provocative paradoxes, curiosities, ontologies and our place in reality. Pulling influences from various schools of thought, he invites his viewers to manifest ideas that may help them discover more about their own subjective experience of being. 


Recently, he has been interested in mediated technological experiences as sources of truth and how that reality can be manufactured and disseminated. This research manifests through multimedia works which explore self-awareness through bodily consumption of: diet, dogma, and media. He has also been enjoying holding experimental interviews with the earth itself as if to ask “how it feels” about being portrayed as a marketable object-machine to point to the inherent intelligence in nature. This research still carries him, as he sees these motifs as paramount in today’s media-saturated world. 

Photographic & Electronic Media (MFA) Students