Take a look at titles and descriptions for the UX Design department's courses offered.

MUXD 5005 Industry Immersive

The immersive occurs at the midpoint of the program and consists of additional cohort cohesion activities, a workshop on innovation and creativity, and a Q&A session focused on connecting the first half of the curriculum to professional topics, and an introduction to the second half of the program and the final Capstone. This two-day workshop surveys concepts, tools, and techniques that promote innovation. Students engage in exercises designed to apply and test creative techniques. At the conclusion of the workshop, students will have knowledge of and practice with a number of approaches to creativity that can be applied through the second half of the program and into their careers.

MUXD 5010 UXD Orientation Course

To ensure your success in the program, students will meet virtually for a 1-day orientation where they will meet administrative staff, learn more about student services and success initiatives, and engage in community building with their cohort. In addition, students will complete an asynchronous orientation course in Canvas as a means to introduce them to the navigation of MICA’s administrative tools as well as inform them of academic services available through MICA. The content and assignments in the orientation course are designed to be an introduction to the program as well as a resource throughout the students' time at MICA.

MUXD 5100 Foundations of UX Design

Students in this course focus on applied practices from the user research learned in the Foundations of UX Research course. Here, information architecture, interaction design, inclusivity, visual design, and usability are discussed as students explore screen and page layout, organization, navigation, labeling, search, and other core concepts and techniques such as user flows, wireframes, and content modeling. Students will gain practical experience as they design a prototype for further development in the next course.

User Experience Design Only

MUXD 5102 Utility & Usability

This course provides an overview and introduction to the nature of human-centered design with a special emphasis on improving UX for accessibility and inclusivity. Using their projects from Prototyping, students study the nature of human-machine interactions that involve visual, sound, and haptic feedback. Additional user experience topics of learnability, functionality, elegance, clarity, efficiency, and information architecture are studied as students learn how to solve design problems using principles of cognitive psychology, linguistics, social sciences, and ethnography.

User Experience Design Only

MUXD 5103 Prototyping

Students in Prototyping build on their ideas from Foundations of Design to deepen their understanding of the value and importance of prototyping within the design process. Students will learn how to use prototypes to explore, test, and communicate design ideas and they will be introduced to principles of design and usability, with a focus on digital experiences. Through an ongoing assignment, students will gain practical experience while iteratively building & testing prototypes. By the end of this course, students will be prepared to present their prototypes and study them through a more human-centered design lens.

User Experience Design Only

MUXD 5105 In Tools: Exploration & Analys

UX design skills require a solid knowledge of practical aspects of a number of digital tools, technologies, and resources. Student success in this program and beyond relies heavily upon students’ ability to successfully deploy the latest industry tools to create elegant and fully realized interfaces. Projects focus on building knowledge related to industry standard tools through a sequence of exercises employing the most relevant UX technology.

MUXD 5106 UX Product Management

A basic understanding of the business of UX is an essential skill for successful UX designers. This course provides a foundation of business knowledge including networking, marketing, budgeting, client and stakeholder relations, and business communications. Essential project management skills are also addressed. Students gain project management skills related to the creation of strategic plans, and the knowledge of professional workflow practices. Topics include project scope, time, cost, quality, and human resource management techniques as applied to the UX industry. Students learn to design a project structure and obtain hands-on experience using project management software. Additional focus is placed on leadership, teamwork, and project risk management.

MUXD 5203 Design Lab: The Industry Chall

MICA’s industry partners are engaged throughout this course and present students with challenges faced by professionals in the UX industry. Students work in teams and are provided with access to the professional world they are about to enter. UX professionals provide feedback, insight, encouragement, and critical analysis to students as they execute their projects.

User Experience Design Only

MUXD 5300 Capstone Development and Prese

As the final course in the MPS UXD program, Capstone and Reflection requires each student to create a final portfolio containing a Capstone project from concept to a fully realized prototype. Students also provide documentation outlining their process for the design. Using research and materials developed over the course of the program, students work with a faculty advisor for guidance and critique during project development.

User Experience Design Only

MUXD 5400 Foundations of UX Research

This first course is essential to define and develop a properly-formulated problem statement that drives research and the systematic approach to gathering and interpreting collected data to identify the needs of each target user base. UX methods and techniques, including user interviews, contextual inquiries, personas, affinity mapping, and competitive analysis will be covered as students explore research methods and strategies for considering unique, realistic user types to make sound design decisions (in the next course). As a result of this course, students will be able to construct personas/archetypal descriptions of users and write a user research report/plan.