The course teaches first-year students fundamental skills in art and design that is interdisciplinary and thematic. Interdisciplinary skills are developed by working in non-medium-specific creative practice. The major theme addressed in the course is DEIG-J for diversity, equity, inclusion, globalization, and justice, while monthly sub-themes of identity, community, and universality are considered with guest lecturers who set the tone of each theme of inquiry. The course will cultivate the artistic voice through ideation derived from topical themes while incorporating art and design making processes that are independent, collaborative, and project-based.First year students only
The course teaches first-year students fundamental skills in research, media exploration, and art production. Interdisciplinary faculty help guide students step by step through professional practices for art making. While emphasizing the complex nature of art and design, Forum II focuses students on goal building, self-determination, experimentation, transformation, and integration. Guest lectures will be shared by the entire cohort or within the separate areas to support early exposure to related contemporary art and design practices. The course will continue to cultivate the artistic voice that is independent, collaborative, and project-based. The areas of focus are illuminated by specialized faculty who are mentors and guides to this advanced production work. It offers an engaged and integrated education for enriching the first-year learning experience.Prerequisite: FF 111
The course teaches first-year students fundamental skills related to 2D color and design to explore design principles with color theory. Design principles include visual organization such as composition and pattern and all visual elements, including text, that work together in a piece of art or design. Color theory includes additive (RGB) and subtractive (CMY) color differentiation and application in physical and digital forms, color contrasts, optical illusions, and physio-psychological effects of color. The combined skills of learning design and color help students explore 2D art and design with digital and mixed media for creating work with intention, meaning, and narrative while considering the cultural impact of design and color.Undergraduates only
Examine the ubiquity and power of patterns while becoming conversant in color theory. This introductory color and design course will teach both additive and subtractive color mixing, as well as composition in multiple dimensions. An exploration of pattern design and application will provide structure to first year students’ immersive experience with both analog and digital media. This course uses patterns as a topical point of entry to investigate the way color informs meaning.
The course teaches first-year students fundamental fabrication skills related to 3D art and design for creating objects in space and the relationship to the body, technology, and the material environment. The 3D art and design fabrication processes are introduced for material exploration and spatial literacy that extends to multi-dimensional forms with digital media. Fabrication is supported by conceptual framing and iterative making processes. Making 3D work involves selecting appropriate materials, learning tools and shop safety, and considerations of environmental sustainability.Undergraduates only
Unpack the intricate relationships between the human body, technology, and our material environment. This first-year fabrication course provides a comprehensive introduction to the creation of multi-dimensional works in a variety of media. In addition to discovering new ways to understand how our human bodies interface with built form and physical space, students will also undertake a crucial primer on how to use tools and materials safely. This course’s innovative conceptual framework scaffolds a holistic education in a wide range of technical skills.
The course teaches first-year students fundamental digital skills related to data literacy, lens-based, and time-based media for students to explore new media production. Data literacy includes mapping, infographics, designing information, and media communication. Lens-based includes scanning, camera, screen-based and capturing images from the real world. Time-based media includes video, audio, animation, motion graphics using various software applications. The combined skills help students use information and create multimedia art and design work for various digital and physical outputs with conceptual and ethical framing related to our media-saturated world.Undergraduates only
Immerse yourself in innovative multimedia idea mapping. This course introduces first year students to novel methods of data visualization, contextualized by a larger inquiry into the possibilities of time-based art. Using both analog and digital techniques, students will learn to analyze and map patterns found in human behavior and daily life. This course is an exciting space for students looking for ways to integrate emerging technologies into their studio practice
Can art be a force of social and political change? This class will introduce students to “social practice,” an emerging type of participatory art activism, which seeks to bring about positive change within specific communities. Through the interdisciplinary lens and research-based methodology of social practice, students will develop an ethical framework to think critically and responsibly about their role as artists and designers within social, political, and economic systems of power. By tracing the lineage of social practice along with key case studies of the field, we will explore the risks, strategies, and impacts of socially engaged modes of working. Students will make work with consideration for urban issues such as race relations, economic forces, livability, privilege, power, education, sustainability, poverty, urban planning, history and access. The course will include field trips and guest lectures with local leaders and experts in Baltimore, with consideration for MICA’s relationship to the city.
The course introduces first-year students to how technology is used as a tool for social justice and socially engaged art and design. In this class, students will learn the ways that immersive digital media such as augmented reality, virtual reality, projection art, and other emerging media technologies are used to create socially engaged projects as a form of resistance while building on empathy and community. From case studies, students will further understand how mass media, social media, and media culture respond to systems of power and oppression. Students will gain a basic understanding of the tools and skills used to create emerging media projects and work to create both personal and collaborative public projects within online and Baltimore communities beyond MICA.
The course teaches first-year students fundamental drawing skills related to traditions, innovation, and contemporary practices. Traditional drawing includes drawing from observation and using perspective and other drawing techniques with physical materials. Innovative drawing extends from the traditional approach with contemporary practices of drawing. It includes mixed-media, digital media, and conceptual inquiry. Drawing is used for storytelling, artistic expression, and design work reflective of the time in which we live.First year students only
Drawing is an active form of thinking and a cultivable skill that can be used to support a range of art and design disciplines. This studio intensive course explores the principles, techniques, media, and applications of drawing through analog-based perceptual drawing practice. Central to this course is the “Tradition and Innovation Research Project,” in which each student researches a historical tradition of drawing, presents on that chosen tradition, and, in a culminating sustained project, creates a drawing or set of drawings that innovates on that tradition.
Drawing in the twenty-first century is a dynamic field of inquiry characterized by a range of material and conceptual approaches. Building on analog and digital experiences from Drawing: Tradition and Innovation, this course provides students opportunities to enhance their drawing practice using a variety of media to: investigate the lens and the frame as formal and conceptual tools; articulate structural aspects of dimension and space; and explore aspects of time through sequential or iterative processes.Prerequisite: FF 161