This course is designed to provide a basic framework for recording, editing, and composing with sound in a variety of media. No prior production knowledge is assumed. Classes focus on creative projects, while establishing a common technical and aesthetic vocabulary through in-class demonstrations and discussions. Core techniques common to digital audio workstation environments are explored using a combination of Adobe Audition and Ableton Live software.
This course is a series of media non-specific explorations of interaction and interactivity. The goal of the course is to engage students in encounters with objects and others to learn the fundamentals of interaction within the context of art. Students investigate the way we relate to objects and people through physical engagement and group dynamics. In addition, the relationships between body, space and architecture, and how to define and challenge notions of social and physical interactions are covered.
Creative coding = art + code. In this course, students are introduced to the relevant technologies, contexts, histories and materials of creative coding for interactive arts. Beginning with the open source programming language Processing, a programming language built by artists, for artists, students learn programming fundamentals while creating personal projects. The course then introduces physical computing via the Circuit Playground Express, a microcontroller-based hardware prototyping platform that serves as an introduction to electronics, sensors, and programming. Students develop a context for their work via lectures, presentations and critiques.
Experience design radically restructures design away from making things and toward facilitating experiences. This approach is useful both to the creation of immersive experiences as well as traditional design of all kinds. The experience designer can create moments of wonder, puzzlement, awe, or reverie using the tools of any form, be it theater, sound, architecture, games, time-based art, marketing, installation art, escape rooms or theme parks. Students dig deep into the conceptual foundations of these practices, and explore how they can be applied to design practices for maximum impact.
An introduction to the development of sound as an expressive, sculptural, environmental, networked & musical medium; to a broad range of historical, contemporary and hybrid techniques, ideologies and creative approaches used by artists working in the field. Also, this course surveys such pivotal genres of sound art and the avant-garde as: Musique concrète, tape music, electroacoustic music, industrial & noise music, ambient, No Wave, IDM, Glitch; artists and composers who helped define these genres. Concepts of interactive sound installation, acoustemology, deep listening, live performance, networked music and sound in relationship to video and the internet are also covered.Open to Sophomores, Juniors, Seniors and Graduate students
Students learn and apply various new media methods and technologies to create networked art projects. Sound, electronics, games, gaming, play and beyond are used for the creation of participatory net/web events. Students work both individually and collaboratively throughout the semester. Studio work and techniques supplements readings, lectures and discussions on current and historical perspectives on new media, electronic art, systems, and networks.Prerequisite: IA 215
Students learn and apply various media, methods, concepts and technologies to create interactive and/or responsive installations, and investigate the way people relate to objects, people and spaces through the creation of dynamic, site-conditioned projects. Sound, electronics, participation, games, play and beyond are used for the creation of participatory, installation events. Students work both individually and collaboratively throughout the semester.Prerequisite: IA 215 or IA 277, or permission of the instructor
Explores the intersection of interactivity and the written word--encompassing fiction, nonfiction, and poetry. Although many of the works examined in the course contain gameplay mechanics, the course's focus is on the expressive possibilities of interactive storytelling. Students create hypertext narratives using Twine software, but no prior programming experience is assumed.
Introduces the Arduino micro-controller, sensors, programming and various output devices (lights/sound/motion) as media for art making. Each student creates their own robotic work for presentation at the end of the semester.
This course provides an introduction to field recording and field recording composition (phonography), acoustic ecology and concepts of deep listening through the exploration of multiple acoustic environments throughout Baltimore City and its surrounding counties. The course takes an anthropological approach and consider how different cultures, urban development and humans have influenced our sonic environment throughout history while considering its positive and negative effects. Topics covered include soundscape theory and history, microphones and recorders, in field techniques and tools for recording sound, working in a variety of locations, basic sound editing and composition, working with Natural VLF (Very-Low-Frequency) phenomena, micro-sound, aural architecture, noise, hydrophones for underwater recording, building contact microphones and acoustic composition. In addition, students also produce a future edition of Framework, a weekly sixty minute international radio program dedicated to field recording and it’s use in composition.
Unity3D is a powerful cross-platform 3D engine and a user-friendly development environment for interactive, time-based projects; this course is a mix of formal/technical training and experimentation. Students receive a detailed introduction to creating personal and collaborative works with Unity3D using best practices for scene/level/environment design, interaction, basic coding in C#, layers, sound, animation, and more. In addition to technical training students study and discuss the importance of narrativity and meaning within time-based, interactive works. Narrative/experience design and interaction mapping, while not the foci of the course, are covered. Experimental practices and approaches are highly encouraged. Version control systems, which allows users to keep track of changes in software development projects and to collaborate, are covered to ensure students are prepared to work collaboratively if they choose. An external hard drive is required for the course.
An integrated studio for students with different perspectives and practices centered around immersion, interactivity and engagement. Both digital (VR/AR, electronics, apps) and analog practitioners (low tech/no tech) are welcome, as are sound artists and performers interested in immersion and interactivity. Students are challenged to bridge gaps, create dialog, and devise hybrid methods to produce compelling and critical experiences for both participants and audience members. Each student makes, presents, and documents two projects throughout the semester in the media of their choosing. Historical, critical and technical content provided via lectures, demonstrations, research, and critiques.Prerequisite: 3.00 credits of IA
Students explore immersive experience design as a practice by creating immersive experiences both individually and collaboratively, in the media of their choice. Students bring experiences to life and document them diagrammatically. The experiments unite design with performance, composition with space, and emotion with ideas. This course is a balance of theory and practice, aiming to understand how the experience designer uses any artistic means necessary to script and create moments of wonder, puzzlement, awe, or reverie.
This course cover studio recording and editing techniques for in studio and live environments. Students are taught best practices for mixing, monitoring, mastering, microphone design and applications, acoustics, live recording, synchronization, amplifiers, and more.Prerequisite: IA 202 or IA 230
This studio course takes students on a sonic and visual journey into the exciting world of sound and video synthesis. Beginning in the 1960’s through the present, sound and video synthesis techniques have been used by countless musicians, video artists, television studios and designers to create immersive, psychedelic and engaging multimedia projects in real-time. Topics include sound and video synthesis concepts, hardware and software modular synthesizers for audio and video, projection mapping, generative art, audio reactive visuals, camera-less video and live performance.Prerequisite: IA 202
Designed to provide students an immersive laboratory for experimentation with new modes of sound manipulation in a live performance setting. Course topics include analog subtractive synthesis, tape music, real-time sample editing, looping, MIDI, sequencing, effects processing, DJing, remix and live performance strategies. Ableton Live is used to complete most class projects. Students also have access to variety of electronic music hardware including a large format modular synthesizer, sequencer, MIDI controllers and other tools. The course traces the history of 20th & 21st century electronic music through lectures, guest artists, readings and documentaries. Creative projects follow the students individual interests, while also contributing to a common live performance event at the end of the semester.
This course focuses on the use of remixing as an artistic medium. While using audio as the primary medium, the course also focuses on the use of remixing in other media. Creative projects involve sample slicing, video remixing, collage, constructing a DJ set, live remix with a cappella vocals, and free improvisation in a performance setting. Students explore the history and techniques of scratch DJing with turntables, finger drumming with samplers such as the Akai MPC series, and MIDI mapping controllers with software, including Ableton Live and Traktor Pro.
The learning objectives of this course are geared toward a specific topic of current interest generally not covered in other courses offered by the department. These courses, typically not offered continuously in the department, provide students and faculty the opportunity to explore new content and course formats. The specific topic is announced in the course schedule.
Focuses on the creation of a collaborative immersive performance to be presented publicly at the end of the semester. Students cultivate the skills they need to originate, script, realize and produce live, immersive experiences. They learn the basics of collaboration, site specific design, narrative development, performance skills, and techniques for interacting with audiences. The course also covers all practical aspects of production, including team coordination, planning, models for project funding, and promotion. The piece produced together is shared with an invited audience and documented.
Senior Interactive Arts majors only
Interactive Arts majors only